As digital infrastructures expand, the distinction between physical presence and digital representation becomes increasingly blurred. Techniques such as photogrammetry allow physical environments to be translated into high-resolution data structures, creating parallel worlds made up of points, meshes and textures. While the production of precise digital replicas promises preservation and access, it also introduces a shift. When environments can be owned as datasets, manipulated without friction and circulated independently of their material origins, the concept of an 'original' becomes uncertain.